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March, 2006 News

The Mutant Shaman is an “Engineer”-type class, but is far different than his Biomek Constructor or Human Engineer counterparts in that his engineering ability is far more mystical in nature. This mysticism gives the Shaman the ability to regenerate armor, search for gear, and, most importantly, generate power.

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The Human Bounty Hunters are masters of stealth and infiltration, but don’t think for a second that the Bounty Hunter will run from a fight – this Human class is an excellent fighter as well. The Human starter deck is an excellent case in point.

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Although you can have a lot of fun playing one of the Auto Assault TCG starter decks, there will come a point where you’ll want to try something different. Something more. One of the most exciting and interesting aspects of a trading card game (TCG) is the way in which players can mix different cards in different decks, and how that in turn makes every game experience unlike any you’ve had before. Auto Assault TCG offers all that in good measure.

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Terminators are the Biomek’s executors of destruction. They believe force is the primary method of success, and that’s what the Biomek starter is geared toward – outright annihilation of the opponent’s vehicle.

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The Scavs tend to have simpler game text than other unit factions. In fact, they have more units without any game text than Pikes or Thugz. What makes them special is their unusually high combat bonus numbers. While most units are slumming around the bottom of the number spread, Pigwheel, like many Scavs, has a combat bonus of 35, and some can occasionally even get as high as 45. A deck full of Scavs is likely to do very well for a player who likes to begin lots of combat.

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At the center of every Auto Assault TCG deck is your vehicle. Each vehicle belongs to one of three factions (Biomek, Human, or Mutant) and one of 12 classes (4 different classes for each of the three factions). Many cards in the game have faction and class requirements, meaning you can only include them in your deck if they match up with your vehicle. In choosing a vehicle, you’re gaining access to certain cards no other deck can use, while setting aside others to be explored some other time, in some other deck.

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In the Auto Assault Trading Card Game (AATCG), power is a resource used to hire mercenaries, enhance your vehicle’s gear, and make progress towards victory. So how does one best utilize power?

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