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Index -> Playing the Game -> Main Phase -> Playing Cards

Playing Cards

During your main phase, you may play any gear, maneuver, and/or unit cards from your hand. To play a card, you may either:

  • Click and drag it from your hand to the appropriate section of the play area; or
  • Double-click it. You may then be prompted to specify where you wish to play the card.

Power Cost

To play a card, you must have enough available power to pay its cost. You may play as many gear, maneuvers and units as you like each turn, subject to the limitations of your available power.

The power icon will update throughout your turn to show you how much power you have remaining. If you are trying to play a card that won’t seem to enter play, check the power icon – you might not have enough power to play it this turn.

Your power is fully restored at the start of your turn. Unspent power does not accumulate from one turn to the next.

Hinting

To aid you in playing cards, a green border will appear around any cards in your hand that you have sufficient power to pay for.

Targeting

Maneuver cards are always played in the maneuver area to the right of your vehicle.

Gear cards are always played in the gear area to the left of your vehicle.

Unit cards are played at the mission of your choice, either of the two in play. If you play a unit from your hand by double-clicking it, you will then need to click on the specific mission where you’d like to play it.

Local, Friendly, and Enemy

These three words are used on many cards in referring to other cards.

Local refers to units at the same mission as one another. (A card referring to a “local unit” would be referring to another unit at the same mission.)

Friendly refers to a card you have in play. (A card referring to a “friendly unit” would be referring to another unit controlled by the same player.)

Enemy refers to a card your opponent has in play. (A card referring to an “enemy unit” would be referring to unit controlled by the opponent of its controller.)

Unique

If you have a card in play with the keyword Unique, you cannot play another copy of it.

Out of Control

The use of too many maneuvers can push a vehicle beyond its safe mechanical limits. Each time you play a maneuver, if you already have three or more other unstashed maneuvers in play, you deal 1 damage to your vehicle.

Gear Hard Points

Most of the gear cards you play are conceptually installed onto your vehicle in one of a number of “hard points.” If a gear goes in a specific hard point, it is specified beneath the title of the card. (For example: “Front Weapon” or “Power Plant.”)

You may have in play only one gear for each hard point. If you play a gear with the same hard point as one you already have in play, you must then destroy the older card in favor of the new one. Whenever you do this, you immediately draw a card.

For example, Spike Dropper and Oil Slick Dropper both have the hard point of “Rear Weapon.” If you have Spike Dropper in play already, then play Oil Slick Dropper, Spike Dropper will be destroyed and you will draw a card.